![]() ![]() So please hit the rating as much as you can which will motivate me further to work on other missions For the timebeing all missions are "Capture the Flags" but i m planning to add all missions from MOWAS2 with modern scenario provided u guys like this mission,i will start working on other missions. ![]() Many users requested MOWAS2 style missions for CTA,so here it is. (disabled 1.08– 1.09d) Call to Arms is the rune word ' Amn Ral Mal Ist Ohm' for weapons in Diablo II: Lord of Destruction.Ĭall to Arms is very useful because of Battle Orders and Battle Command skills.This Is Men of War Assault Squad 2 style Missions Modern Scenario. With some +skill gear one can easily reach a lvl 10 Battle Orders, good for +62% life, mana and stamina. While the damage this weapon can deal is respectable in its own right, it can easily be switched off to something more powerful after the shouts have been used. At first, i was developing this mode just for myself and didn't plan to post it, but after it grew to significant size, i thought that it would be a bit selfish While the skill bonuses stack with those of a Barbarian (but limited to +3), they are granted to any character, making this rune word one of the best offhand weapons for practically any character build thanks to the large buffs to health, mana, and skills.Today i would like to present you the mode named Call to Arms for Empire Total War. To enjoy it alone, while some gamers get bored playing vanila Empire. In fact, the mode doesn't add anything new to the game, but only fixes some issues that were, in my oppinion, present in vanila. So, i don't want to talk much and shortly going to describe you some major changes.Ĭhange of combat mechanic. Now bayonet is as deadly weapon as a bullet, cavalry became more numerious, and artillery can launch a canister shots for significant distances.ĭo you remember how hard it was to put something against of devastating fire of linear infantry in vanila Empire? Now it's not like that anymore. It's hard to explain everything in words, so you better try it and sense the changes yourself. It always looked unrealistic to me, when enemy army was freely walking through your lands for a half an year, while you only can stay aside and keep watching this disaster. Now one turn is equal to one month and you have enough of time for strategic maneuvers. ![]() Let's be honest, regarding variety of units, developers of Empire skived in some places. For example, Persia, Mughal Empire and Mysore had absolutely same units, while in reality they were quite different countries with different military traditions! I had to go through many, many pages of Wikipedia regarding military history of each country, present in Empire (excluding emergents, they are in plans for now). So, i tried to reforge the units from historical point of view, and how successfull i was in it, i leave for your judgement.Įconomic development. Do you remember how much money and time was required to develop a province in Rome or Medieval Total War? Don't you think that in Empire economic development goes somehow insensibly? You have to develop more extensively than intensively. The mod fixes this issue and now development would cost you more time and money, but benefits are greater as well. Mod is built on the basis of Startpos Mod ( ). I give a big credit to the author and i hope he would not mind a such usage of his work. Currently no english localisation is available!.Also, Call to Arms mod is inspired by such mods as Empire Realism and A Proper Empire, thanks to authors for everything they do. Russian localisation can be added by moving call_to_arms_ru.pack file to data folder. In the search field write %appdata% and open the folder.Move startpos.esf and a to data/campaigns/main.If you don't see the text yet, it might be that you have patch_ru.pack file in data folder. Mod call_to_arms_ru.pack *-if you need russian localisation* If you have there file named user.empire_script.txt, write following lines into it: Then go to The Creative Assembly/Empire/scripts. If you don't have this file - create it, write the code and save as Unicode. I have a bunch of ideas which i would like to realise in next versions, but due to my lack of modding skills i cannot approach them. If someone can help me with advise i would very appreciate it. Armies require provisions, ammunition and reinforcements, so they are depended from infastructure of the region. In vanila Empire this aspect is missed complitely. Is it possible to make that army suffers little casualties when placed far away from roads or ports, and can be supplied only on them?Ī difficile AI. AI is surprisingly stubborn and looks like does not value neither territory, neither money, neither people. Even when placed into hopeless conditions he hardly goes to any concessions to winner. Is it possible to make AI somehow more "pliable"?Ĭoalitions. ![]()
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